// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "UnLuaInterface.h"
#include "GameHUD.generated.h"

/**
 * 
 */
UCLASS()
class SGAME_API AGameHUD : public AHUD,public  IUnLuaInterface
{
	GENERATED_BODY()
public:
	UFUNCTION(BlueprintNativeEvent)
		FString GetModuleName() const;

	
};
